Under the Waves: A melancholic deep-sea narrative adventure on PS4
Unlike Subnautica's survival bent and Firewatch's landlocked solitude, Under the Waves, from Parallel Studio, is a narrative-driven adventure that examines grief through solitary deep-sea exploration. Players inhabit Stan, a professional diver in a techno-futuristic 1970s North Sea, following a personal story while piloting a submarine, free-diving, crafting gear, and managing oxygen. The experience highlights a retro-futuristic aesthetic, environmental interaction, and an official Surfrider Foundation Europe partnership. It targets players who enjoy contemplative, choice-led storytelling and atmospheric exploration rather than action-focused play.
This is a reflective, story-first dive into grief
The game positions narrative above action, placing Stan's inward journey at the center of every sequence. Set on an oil rig in the North Sea with a techno-futuristic 1970s vibe, scenes shift between maintenance work, personal audio logs, and surreal visions that blur memory and reality. The writing frames grief as the primary motive, so player curiosity and interpretation drive engagement more than timed challenges or combat encounters.
How exploration and player tasks form the core loop
Exploration alternates submarine traversal and free-diving, with the 'Moon' vehicle used for long distances and trench runs. Salvage and crafting let you create tools, oxygen sticks, and equipment upgrades from recovered materials, while maintenance tasks keep resources meaningful. A focused playthrough of the main narrative runs about six to ten hours, and optional collectibles extend time spent in the world for completion-minded players.
The world looks and sounds like a retro-futuristic oceanic memory
Visuals lean on a 1970s retro-futuristic palette and cinematic framing, giving wrecks and facilities a mournful beauty. The soundtrack and art direction received positive notice for their contribution to mood, helping quiet passages feel dense and uncanny. On-screen UI stays minimal to preserve atmosphere, and wildlife and debris populate exploration spaces so environmental detail often supplies emotional context.
Technical rough edges and mission design affect pacing
Some launch issues and design choices interrupt immersion. Critics and players cited bugs and screen tearing at release, and several missions reuse similar structural beats, which can make segments feel familiar rather than progressively surprising. Those interruptions sometimes pull attention away from quieter narrative moments and change how evenly the experience flows from start to finish.
In summary, a contemplative pick best for story-focused players
In summary, the game is a measured, emotionally driven pick for players who prefer reflective single-player narratives and interpretive storytelling. It favors mood and subtle character work over fast mechanics or competitive systems, so those seeking frequent mechanical variety or brisk action should consider alternatives. Choose this title when narrative weight and atmosphere are the primary aim and rewards patience.





